


This system doesn't directly fit exactly into any of the boxes defined above, but the apparent widespread popularity(?) for the above kinds of apps may suggest the existence of a target demographic that might like being available to play with this kind of thing on a phone or tablet. There are likely other general categories I'm not thinking of. "geometric drawing" apps that generally use some kind of rule system as the basis of control active wallpapers that display graphical effects of different kinds pattern generators that let you create your own wallpapers, quite a few based on tesselated designs ("geometric pattern" and "tangram generator" are good keyphrases "wallpaper pattern" also seems to weed out lock-screen pattern generators) "paint by number" thingies that let you passively "color" pictures by matching up numbered colors with a pixellated numbered grid based on a supplied image
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This makes me think of a bunch of a different categories of Android apps: This is admittedly very over my head :) (I may or may not have tried deleting most of the metagons to see if I could start with with simpler layouts, but then I just got handed lots of single-metagon renders instead.) Reading through the readmes was admittedly less interesting :) than firing up the editor, getting confused for about 2 minutes, then going "oh" once I got the relationship between metagons and jigs, and that the kernel was basically a placement system based on a rule engine combined with a solver. In all seriousness, Wow, this is really cool. There's a drawer in my closet that's labeled "unfinished business". One of drama, hope, despair, struggle and eventually, "escape". Starting from the effect based presentation in your early works, it's wholesome to see you take all of the stuff you learned about physics engines, still top it off with more you've learned along the way - but then let it all take a backseat to telling a story instead. Most impressive though I think is the development you did as an artist. I feel like pulling out one of my early works and doing the same. The time was magical and feels nostalgic in retrospect. Playing with GTA3 config settings, cheating physics engines in Stunts, watching the releases of the demoscene with awe. I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines. Hats off for this masterpiece, David - and my congratulations for not letting this dream escape but working your way through to see it bloom to fruitition.
